GeoMesh
Master's research · UFF & Petrobras
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Overview
A research system for digitally reconstructing and visualizing rock cores from oil wells with NeRF, Gaussian Splatting and multi-view stereo.
Role & Stack
Research fellow
C++, Unity, Unreal, VR
The research project
GeoMesh is an ongoing master's project developed through a partnership between UFF and Petrobras, where I work as a research fellow. The system digitally reconstructs rock cores, samples taken from oil wells for geological analysis before extraction, and makes them available for three-dimensional inspection.
The work is applied research for Petrobras geologists rather than a visualization demo. Because the project is closed, I can describe its goals and public technical scope but not private implementation details.

Reconstruction and viewers
I research new reconstruction methods and implement or adapt existing approaches, including NeRF, Gaussian Splatting and open-source multi-view stereo. My responsibilities cover the path from reconstructing the physical sample to presenting the result in an interface that geologists can inspect.
The system's core is written in C++, with viewers built in both Unity and Unreal Engine. Some versions also support virtual reality, allowing the reconstructed core to be explored spatially instead of only on a flat display.

Geological fidelity
A useful reconstruction needs enough detail for geological analysis, not only a convincing surface image. That requirement makes fidelity, processing cost and real-time inspection part of the same technical problem.
I compare reconstruction families and adapt them to rock-core data, then connect their output to C++, Unity, Unreal and VR visualization paths. The work also requires translating requirements between computing and geology so the viewer serves the people who analyze the samples.


The goal was to make reconstructed cores easier to inspect in real time, on screen or in VR.
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